Grenade spamming is often criticized as requiring little to no skill and often seen as "unfair" by some players, as it does not put the player in direct conflict. In addition to throwing fragmentation or explosive grenades, players can also spam smoke grenades, which obscures or completely eliminates vision and often lags the server. Spamming grenades in Tremulous often has significant consequences such as obliterating the player's own base if friendly fire is allowed, and if done repetitively the user may get banned. Usually, victimized players will simply quit the server when this happens. In Starsiege: Tribes, a group of dedicated mortar spammers can confine an entire team within an enclosed area (such as their own base) indefinitely. This presents some problems in team-based attack-and-defense maps, where the defending team may have a (deliberately designed) strong defensive position from which to spam. In objective-based, or flag capture games like Counter-Strike, Team Fortress, Wolfenstein: Enemy Territory or Battlefield 4, Battlefield 3, grenade spamming is also used to keep the enemy from passing through a chokepoint, or to spam the objective itself while allies perform a flank attack on the pinned opponents. When multiple players spam the same area, it is near-impossible for the opposing players to avoid having their avatars wounded or killed, and this effectively denies that area to enemies. Grenade spamming has the in-game effect of real-life artillery barrages, suppressing an area of the map and killing any characters caught within the spammed zone. The second version involves a player or group of players all throwing large numbers of grenades into an area. The first occurs when a single player will repeatedly acquire grenades (usually with the assistance of hotkeys) and quickly throw them without himself moving. Grenade spamming can have two distinct subgenres. Grenade spamming or ' nade spamming involves throwing multiple grenades into an area. Games that utilize Quake's chat color support can provide potential positive usage such as attracting brief attention to short-spammed preset messages which can be color coded based on the context they are to be used, allowing the team communicate and receive better situational awareness to critical situations. People usually "Copy and Paste" or use spambots. Some games allow text to be turned off or mute the player after a limited number of messages at the same time, hence nullifying this form of spamming. Some servers enforce rules regarding spamming, possibly resulting in players being kicked or banned. Most games have some form of text messaging built for in-game communication, there is little to stop a frustrated player from flooding a server with text in the same way a user can flood a chat room. Types of spam Chat Spamming Ĭhat spamming is the repetition of a word or line typed out by a player using a game's chat system. If one can find a citation, it will still be from another video game player or video game community explaining what spamming in video games is, not a scholar lecture or academic paper. This topic exists under a common etiquette that has evolved among video game players over time. scholars, academic journals, textbooks, or university programs about gaming styles. Wikipedia mentions that there is no source cited in this article and that it appears to be a personal reflection or a personal essay. It is an users' consensum that has built up over decades among gaming communities and players, becoming generally accepted.
Naturally, spamming in video games is not an 'academic' topic. Spamming DOES NOT mean sending different messages (and unique messages) to the same people (person). Spamming may also mean (for specific internet use) sending the same message multiple times to the same person(s). In fighting games, one form of spamming would be to execute the same offensive maneuver or combo many times in succession. For example, "grenade spamming" is the act of a player throwing lot of grenades in succession into an area. Spamming, in the context of video games, refers to the repeated use of the same item or action. ( May 2019) ( Learn how and when to remove this template message) Please help improve it by rewriting it in an encyclopedic style. This article is written like a personal reflection, personal essay, or argumentative essay that states a Wikipedia editor's personal feelings or presents an original argument about a topic.